

Remark: for old campaign save files, NATO and SLOVENIAN flags may still show mixed up in the OOB window. Send weather information now to other clients in dogfight games.Ĭorrect country flags in all modes and theaters. When being the only one left in 3D world, a message saying so appears instead. While waiting for others to join in Dogfight, a flashing "PLEASE WAIT" message will appear on screen. Raised visibility range for VASI lights at night.įixed some texture issues on hangars at night.įixed an issue with some small bridges disappearing after being destroyed.įixed some issues with runways and taxiways so they match better at all distances. Remark: the cue can still "jump" by a specific amount, as the cue shows a lead on moving vehicles - when they change heading, the cue "jumps".įixed position of RWR symbols in 3D cockpit.įix RWR contacs being displayed white in 3D cockpit when HSD is the SOI.Ĭorrect HUD/MFD text alignment and position in 3d cockpit.Īdjusted Simple avionics HUD/MFD text position as well.ĭisplay HUD numbers < 10 with a leading 0.Įnhanced night-lighting of airbases and a few other objects.įixed issue with runway and taxi-signs so they show at night.Īdded point lighting to water tower and some bridges. Increase of manpads available in the SAM AD units.įixed too large AOA bracket on Head Up Display.įixed jumping CCRP release cue in GMT radar mode. Slight increase of aircraft per squadron count when each side enters the war, especially Russia and China in 2005+ campaigns.
Falcon 4.0 allied force patch 1.13 manual#
Also fixed an issue to make the three-sandbag revetments usable next to depot at some airbases.įix the wingman facing your way at Seosan airbase, taking off in TAXI mode.Īdded EF-18G Growler to Tactical Engagement and Campaign for manual tasking.įor Korea: Iron Fortress, make Russia and China entering the war more probable. MiG-21Mbis).Īdjustment on letality of SA7, SA14, SA16, HN-5.įix so R27RE and -TE aren't fired at extreme range, losing lock.įixed an issue with Matra-530D missiles not showing on a Mirage 2000.įixed an issue where MiG-21-93 had ghost R-13 missile in loadout screen.įixed an issue with A-10 center hardpoint not showing both bombs loaded.įixed an issue with sandbag revetment causing damage to aircraft. Escort) when player is lead in the first package flight.īetter energy management when entering merge of engagement.įix MADDOG missiles not being recognized by the locked AI plane.įix for A2G missiles with large blast radius exploding way up in the air.įix for prioritizing best weapon regarding the R60 and R13m (e.g. "Vector to Package" now tells the vector to the next flight in the package (e.g. The "Vector to Tanker" call now calls the closest tanker when the assigned one is too far away at the time of request.įix SAM units being sometimes fixated on far away flights. Fixed CTD when using Vector-to-Tanker radio call.Enhanced night-lighting of airbases and some other objects.Fixed speed display in glance-forward 3D view.GMT mode still only shows moving targets. Fixed GM radar mode to now also show moving as well as static targets.Set the same repeat waypoint for HAVCAP flights like AWACS and JSTAR. Options in Setup are: Always, Weekly, Monthly and Never.

Implemented auto-updater check at start-up. Limit EF-18G missions to only ECM and SEAD roles.

MiG-29 and Su-27-37 family)ĪWACS menu fix: should fix cases where an AWACS is in the air, but from another friendly team and thus can not be accessed. Both now have some AAA/AD weapons.Īdjust RWR priority sensitivity on some aircraft (e.g. Improved Sea mode target detection ( 0+ speed threshold ).įixed Air-to-Ground radar freeze mode so that the cursor can be moved to lock contacts after freezing.ĪGM-88 HARM set so that only one vehicle gets destroyed.įrigates (Jangwei, Ulsan) will now show up on RWR with ship option enabled. They can be locked as long as they remain moving. GMT radar mode shows vehicles moving faster than few KM/hr speed threshold. If a vehicle moves faster than km/hr, it will break lock. GM radar mode now shows all objects but only vehicles/objects stationary are lockable.

Improved response times of the F100-PW220 engine fitted to some variants of F16.įixed GM radar mode to show moving as well as static targets. Some rear aspect missiles arming delay fine-tuned.Ĭorrected minimum engagement altitude and range of SA16 missile.Ĭorrected minimum engagement altitude of Patriot missile. Matchplay mode hanging at the Round Over message resolved.įixed a CTD that sometimes occured when using the Request Help radio call.Ī number of memory leak fixes and stability improvements.
Falcon 4.0 allied force patch 1.13 windows#
Get the Falcon 4.0: Allied Force v1.0.13 off WP (1/58mb)įixed a display problem encountered by some customers when using Windows Vista.
